![Game Asset Creation Time-lapse | Mid-poly Workflow | Face Weighted Vertex Normals | Part 1 - YouTube Game Asset Creation Time-lapse | Mid-poly Workflow | Face Weighted Vertex Normals | Part 1 - YouTube](https://i.ytimg.com/vi/xeOkScaxXng/maxresdefault.jpg)
Game Asset Creation Time-lapse | Mid-poly Workflow | Face Weighted Vertex Normals | Part 1 - YouTube
BeyondExtent on Twitter: "Weekly tip share time! This week's blog entry covered Mid Poly Workflow To get them all in one handy format visit our Patreon: https://t.co/3lL7McB6Aj #gamedev #gameart #tips https://t.co/sl7xEHC2vS" /
![80 LEVEL on Twitter: "A Hard-Surface and Material Lead Artist, Malte Resenberger-Loosmann, from @AngelicTheGame told us about the benefits in the updated team's workflows and discussed the mid poly creation: https://t.co/5dDqZQWOcs https://t.co ... 80 LEVEL on Twitter: "A Hard-Surface and Material Lead Artist, Malte Resenberger-Loosmann, from @AngelicTheGame told us about the benefits in the updated team's workflows and discussed the mid poly creation: https://t.co/5dDqZQWOcs https://t.co ...](https://pbs.twimg.com/media/FdqIl-GXoAEv0t7.jpg:large)
80 LEVEL on Twitter: "A Hard-Surface and Material Lead Artist, Malte Resenberger-Loosmann, from @AngelicTheGame told us about the benefits in the updated team's workflows and discussed the mid poly creation: https://t.co/5dDqZQWOcs https://t.co ...
![My approach to a futuristic car. Modelled in mid-poly workflow (no highpoly). Modelled and animated in Blender, textured in Su… | Futuristic cars, Futuristic, Sci My approach to a futuristic car. Modelled in mid-poly workflow (no highpoly). Modelled and animated in Blender, textured in Su… | Futuristic cars, Futuristic, Sci](https://i.pinimg.com/736x/fd/57/9d/fd579dd6b4aaa03d8704d866c5b4dcdb--blenders-cardinals.jpg)